Quote:
Originally Posted by AnimaInCorpore
I'm afraid that even with reduced graphics (i.e. 16 colours) you will need more memory to store the sprites and other assets. I would estimate that the reduced graphics data still requires about twice as much memory compared to the arcade machine. So the real problem here is the design of the Amiga graphics system.
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That doesn't make any sense... Why would the Amiga graphics need more memory than the arcade ones? The arcade system has a huge memory mapped ROM for graphic data, which becomes RAM on the Amiga.