View Single Post
Old 11 June 2014, 01:03   #18
darkfalzx
Developer extraordinaire

darkfalzx's Avatar
 
Join Date: Jan 2014
Location: Ocean, NJ USA
Age: 41
Posts: 103
Send a message via AIM to darkfalzx
Quote:
Originally Posted by capehorn View Post
That's very nice. Do you make these by examining the games code or by capturing what's on the screen and fitting it all together?
Not at all. I used the HOL maps and Gnomon's tile rips to construct usable tilesets, and the few sprites Gnomon ripped as a jumping off point. Ripped the rest of the art myself, replicated the map in GM, and the rest is 100% my code based on just close observation of the original game.

BTW:
Here are some things I began ripping from SOTB1:

Tree maze tileset:

And the tree maze map:


..the only tools I used were UAE's screen grab feature, photoshop and pro motion
darkfalzx is offline  
 
Page generated in 0.04129 seconds with 11 queries