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Old 09 June 2014, 19:37   #5
darkfalzx
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Join Date: Jan 2014
Location: Ocean, NJ USA
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Thank you - I've done just that, and I can indeed see a lot of samples in there. It seems however that the game's sound engine is producing a lot of its effects by filtering samples to make them sound completely different in different context. Although pitching them down helps a lot at least for some sfx. I wish there was a way to disable music and just record the sound directly from the game with a screen recorder.

Did you try playing this BTW? This isn't one of those ports that just replicates the parallax effect and calls it a day - I actually have quite a bit of gameplay in: )
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