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Old 12 December 2017, 16:54   #13
britelite
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Join Date: Feb 2010
Location: Espoo / Finland
Posts: 818
Quote:
Originally Posted by Miggy4eva View Post
Compared to Atari version - copper and blitter.
So what exactly could you do with the copper and blitter? Please give REAL examples.

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Copper to assist c2p
How exactly? Give me some REAL examples.

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Blitter to help shift data around the screen
How exactly? Give me some REAL examples.

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scale the sprites
How exactly? Give me some REAL examples.

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Huh? WE are people who would worship you if you did it, do you hate the Amiga fans that much??
I don't hate amiga fans, but I do hate fanboys with no sense of reality.
There's a big difference in actually trying to contribute and just going "OMG OMG OMG GIVE ME WOLF3D NOW!!", and you're not someone who's actually contributing with anything sensible.

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1) 64 colours on screen
Won't happen on a A500 if you want playable speed

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2) Higher resolutions. Early versions to have 2x1 pixel doubling, even 2x2, but the goal should be to return to 1x1 with optimisations
Won't happen on a A500 if you want playable speed

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3) 20 fps. In other threads the calculations show this is possible
I promise you, 20fps with a decent sized screen isn't possible on A500. At least if you want anything else than wall-renderer.

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4) Superior sound quality which only the Amiga can deliver
Ok, this could actually be done.

Last edited by britelite; 12 December 2017 at 17:04.
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