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Old 28 September 2017, 12:01   #33
Brick Nash
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Join Date: Mar 2015
Location: Glasgow, Scotland
Posts: 411
Thought I'd share another video of an update.

[ Show youtube player ]

The grab move has been included now, although there are animation glitches with it (which typically, didn't happen in the video) and something's killing the player animation after a throw. The energy bars have some depth issues because Priority On is activated so the player can walk over them. They're bobs ATM but I'm wondering if I can use sprites instead?

I'm using the Amiga background this time and another palette. The colours have taken a bit of a hit, but I still haven't sorted the complete palette out to figure in the colours of all the other backgrounds and all the bobs/sprites. Palettes are something I'm still learning a lot about and will take a while to do in terms of organisation and colour order in regards to what uses what colours on screen.

And yes, I'll set up a download pack with the Amos file in in and all the image/sound banks so that everyone can have a look at it, but really, it's just a lot of IF statements and not much else.

Cheers!
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