My ideas:
Stop ranting about my two commercially successful Action Adventures
and
find a team and produce a huge Action RPG full of riddles, boss fights, maps, great gfx and music...in two languages...I did this in ONE year (ToGII)
Good luck. I´ll buy it...or let´s produce an assembler driven TOGIII together. What do you think?
Quote:
Originally Posted by Selur
why there is still no amiga games like 90's ?
Because graphicians and musicians trying making games and coders doing graphics and music... little gamedev nonsense
so I have and idea...
You are musician, so how about stop making 'games' in BB and help others developers/coders by making good music.
For example
AlarCity - good engine needs music and better graphics
Reshoot - good engine needs better graphics
etc.
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