Any reason why many games require two save disks ?
A general question here, feel free to move topic if it's not at the right place. Why do many Amiga games require two (2) save disks ? I may have the wrong idea, but if it's just a matter of writing multiple times a few kbs to a floppy disk, how come that single formatted (or unformatted) disk would not suffice to save one's progress from start to finish ? Any thoughts ?
Since I play mostly action games, I am not used to save a lot when I emulate. On top of that, memory is fuzzy, I can't tell for sure if I ever needed to format two blank disks to save my progress, let alone one, by the time I had my first miggy during the late 80's.
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