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Old 27 October 2019, 15:48   #8
Steril707
Tigerskunk!

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Join Date: Sep 2016
Location: Amiga Island
Posts: 1,166
Yep, I wanna check that in my main code once per frame and not within the copper list (I wouldn't have any idea how to do that, anyway)

At the moment if I have the COPJMP2 executing in the copperlist, it starts showing me a corrupted workbench screen, and not my game anymore..

Very strange...
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