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Old 03 June 2019, 13:06   #11
Thomas Richter
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Join Date: Jan 2019
Location: Germany
Posts: 295
Quote:
Originally Posted by phx View Post
Didn't ANSI-C define that the IEEE Std 754 has to be used for floating point data representation?
Nope. ANSI-C doesn't have much to say about the nature of the floating point. There might be a couple of minimum requirements concerning the precision, but that is about it.
Quote:
Originally Posted by phx View Post
I would guess that storing float variables as 8 bytes double precision causes a lot of problems here.
Who says that sizeof(float)=4 and sizeof(double)=8? ANSI-C only requires that double is at least as precise as float, hence, sizeof(float) == sizeof(double) is perfectly fine. In this particular case, on the Amiga, both are 8 bytes long. But both = 4 bytes long also works, as far as ANSI C is concerned.
Quote:
Originally Posted by phx View Post
My current math model for vbcc's m68k-kick13 target is to use shared libraries for everything (as I did for the OS2+ target), but due to the lack of IEEE single precision support all "float" artihmetics are done by mathffp/mathtrans (converting IEEEsingle to FFP back and forth). Maybe I should better convert everything to IEEEdouble - but that might be slower.
Stay away from mathffp and mathtrans. They implement a quite lousy math model. mathieeesingbas isn't much slower, but sane. Ok, except for the strange choice of the rounding model, but that will be fixed.
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