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Old 21 June 2018, 15:08   #14
britelite
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Join Date: Feb 2010
Location: Espoo / Finland
Posts: 818
Quote:
Originally Posted by dlfrsilver View Post
The specs ?
The specs of the graphics format you claim to have extracted.

Quote:
the proof : I have extracted most of all shinobi arcade graphic assets. and also some others like Hang-on and Super Hang On.
Ok, then show me how the "21 million" colours are defined in those graphics assets.

Quote:
They were remapped from 21 million to 16 colours by Andy Heike, Nick Vincent, and some students in Manchester.
But still, you're not answering where you get that "21 million" figure from.

EDIT:
Quote:
The bitmap graphics were grabbed from the arcade PCB video output by Andy Heike and Nick Vincent with the colour frame grabber
This of course might explain why you seem to think the hardware handles more colors than it does, as the video output will have artifacts resulting in more colors. For example, a C64 handles and outputs 16 colors but the video signal will have way more due to composite artifacts.

Last edited by britelite; 21 June 2018 at 15:14.
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