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Old 18 May 2018, 21:36   #14
Akira
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Join Date: May 2001
Location: New York
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Thanks for the clarification saimon69.
Quote:
Originally Posted by Indie Retro News
especially when he looked into the data and found sprites were upscaled from the 8bit version and were only 4 colours with a terrible use of the palette. As such he spent a week reworking some of the assets and the character spites, added a few background animations
Article text is a bit ambiguous and makes it seem they were poking around the original and upgrading that too, instead of starting from scratch.

I hope they reverse engineer the original or something to be able to replicate the mechanics 1:1. Surely this is a simple enough game to get right in AMOS but how it plays will make or break the conversion.

Good luck!
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