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Old 18 May 2018, 21:36   #14
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Join Date: May 2001
Location: New York
Posts: 19,265
Thanks for the clarification saimon69.
Originally Posted by Indie Retro News
especially when he looked into the data and found sprites were upscaled from the 8bit version and were only 4 colours with a terrible use of the palette. As such he spent a week reworking some of the assets and the character spites, added a few background animations
Article text is a bit ambiguous and makes it seem they were poking around the original and upgrading that too, instead of starting from scratch.

I hope they reverse engineer the original or something to be able to replicate the mechanics 1:1. Surely this is a simple enough game to get right in AMOS but how it plays will make or break the conversion.

Good luck!
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