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Old 10 March 2018, 20:17   #45
Samurai_Crow
Total Chaos forever!

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Join Date: Aug 2007
Location: Ft. Collins, CO USA
Age: 45
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Quote:
Originally Posted by coder76 View Post
I don't know how FBlit works in detail, but of course you need to store your data in both fast and chip ram, if blitter and CPU operates on same objects. Mainly thought about fonts, icons and some window rendering which can have copies in both chip and fast ram of same data, and is static data. If there is a lot of dynamic data that changes whole time, it can become a performance problem to update them both into chip and fast.
http://eab.abime.net/showthread.php?t=54913 shows that GameSmith is released from copyright. Use it for your game projects instead. FBlit is not as good for what you are trying to do.
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