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Old 30 May 2018, 00:30   #80
alpine9000
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Join Date: Mar 2016
Location: Australia
Posts: 881
Quote:
Originally Posted by Toni Wilen View Post
It isn't working if uaedbg is in same directory as debugged program?
Yes, that does work! Not sure why I didn't think of trying that.

So the only "false" hit I still get is if I don't pad the end of my copper list after the final wait, other than that I can now run my game in full "release" config.
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