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Old 21 November 2017, 19:38   #34
Dunny
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Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
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Quote:
Originally Posted by Megol View Post
I wonder why you think 8 bits in a chunky mode requires the bandwidth of 16 planar bits. Bits are bits.
I didn't say that - I was giving as evidence the fact that moving things around at 640x512x4 was slow, and that 320x256x8 would be just as slow - same amount of data to move.

Quote:
Yes but adding chunky modes in ECS or more likely a slightly tweaked ECS would still be possible.
Absolutely, but there was no call for a chunky mode back when the chipset was designed. The intention was to save memory where possible as most productivity screens use a low colour count, and gaming was very much a secondary part of the design, if it was even considered at all.

Quote:
Still couldn't be as crappy as the [IBM][PC] VGA Mode-X where pixels are chunky distributed over 4 planes and the processor having direct access to one plane at a time. But we liked it!
Yes, there were indeed. Even more fun setting up interrupts for paging in/out memory for high resolution SVGA modes in DOS though
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