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Old 27 October 2019, 15:08   #10
deimos
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Join Date: Jul 2018
Location: comp.sys.amiga
Posts: 762
Quote:
Originally Posted by Steril707 View Post
Yep, I wanna check that in my main code once per frame and not within the copper list (I wouldn't have any idea how to do that, anyway)

At the moment if I have the COPJMP2 executing in the copperlist, it starts showing me a corrupted workbench screen, and not my game anymore..

Very strange...
Well, the idea works, I'm using it myself. What is happening in the place that COPLC2 is pointing to? Does it return to the main copper list with another jump? What if you try just making it go to sleep "$ffff, $fffe"?

Edit: Didn't realise ross was about - listen to him, he taught me everything I know (about copper lists).
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