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Old 27 December 2008, 11:59   #9
Retro1234
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Join Date: Jun 2006
Location: 5150
Posts: 5,788
Quote:
Originally Posted by hitchhikr View Post
I uploaded a new version of the zool 2 source code (same url) and re-introduced the original cd32 joypad reading (there's a switch constant at the beginning of the source), the assembled z2 exe uses cd32 pad.
Thanks for that quick update Ive checked and all works fine. Maybe you could add spin attack and bomb for those Non CD32 joypad users at some point
Great Work!!!

@JOTD Hi thanks for your reply - Id like to have a little look at moving some tiles in a platformer even a PD one - but I guess moving the collision data/tiles and repositioning enemies would be hard work and thats just a Dos game - but just look at Exl`s SF editor. Keep digging into Chaos Engine:-)
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