Quote:
Originally Posted by hitchhikr
I uploaded a new version of the zool 2 source code (same url) and re-introduced the original cd32 joypad reading (there's a switch constant at the beginning of the source), the assembled z2 exe uses cd32 pad.
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Thanks for that quick update
Ive checked and all works fine. Maybe you could add spin attack and bomb for those Non CD32 joypad users at some point
Great Work!!!
@JOTD Hi thanks for your reply - Id like to have a little look at moving some tiles in a platformer even a PD one - but I guess moving the collision data/tiles and repositioning enemies would be hard work and thats just a Dos game - but just look at Exl`s SF editor. Keep digging into Chaos Engine:-)