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Old 30 January 2020, 13:03   #20
WayneK
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Join Date: May 2004
Location: Somewhere secret
Age: 50
Posts: 366
Since the first post was about reversing the level format, if the individual levels are loaded from disk I would find the disk loader (search for writes to DFF07E/DSKSYNC, work back to find the loader entrypoint then find references to this) and breakpoint after loading to find what the game does with the loaded data (typically depack it then parse it, so it should be one of the first few subroutines called after loading).

If it doesn't load individual levels (they're all stored in RAM), use typical 'trainer techniques' to find the level counter and then find references to this for the leveldata-handling routines.
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