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Old 16 November 2017, 18:22   #116
Amiga1992
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Join Date: May 2001
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The demo is great for static objects, but there needs to be animation in there.
The toll to RAM when you introduce more frames per object will quickly get impossible to maintain on an Amiga.

Also these graphics are thrown in as-is, perhaps reducing their size would improve performance. Yes, a daunting task, but no one said this should be easy.
Quote:
Originally Posted by LongLifeA1200 View Post
The key to what makes Metal Slug "Metal Slug" is the action.
[...]
If you design the levels so that the player is constantly engaged, and provide the illusion that multiple things are happening at once, it will feel like you are playing a Metal Slug game, in my opinion.
This, 100%. This is one of the key elements one could extract from the game design of Metal Slug that would make a "clone" feel like Metal Slug.
This ultimately allows you to take a lot of compromises on graphics size, amount, animation frames, objects at once on screen, colors and more.
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