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Old 22 May 2017, 12:57   #3
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Join Date: Dec 2013
Location: Auckland
Posts: 1,826
Originally Posted by Daedalus View Post
Hmmm, that is strange - it's not in the source of bb2objtypes.res either, which is where it should be... So I don't know where it's declared. Perhaps you could add what you've determined to the Blitz Object Types page to help others - partial information is better than none at all! Or send it to me and I can add it for you.

I don't know if you've already looked at it, but the AB3 object browser lets you at least see the names and types of the fields in a structure - it might be worth a look.
Ah cheers.. I haven't looked at AB3 at all.

In any case.. here's what I came up with. I'm 99% sure there's more fields than just this, this was as far as I dug into it (I only wanted to poke the custom copper commands).

unknown.l ;*shrug*
copperlistaddress.l ;Address to the root of the copper list
copperlistaddress_palette.l ;Address to the start of the palette section
copperlistaddress_sprite.l ;Address to the start of the sprite section
copperlistaddress_bplcon.l ;Address to the BPL registers section
copperlistaddress_bitplanes.l ;Address to the Bitplanes settings here
copperlistaddress_topofscreen.l ;Address to the top of screen delay
copperlistaddress_custom.l ;Address to the custom copper commands
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