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Old 19 May 2018, 06:06   #18
LongLifeA1200
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Join Date: Nov 2017
Location: Amiga Kingdom
Posts: 368
If you're going to do that, you might as well invite Atari to participate.

Let's just say that C64 & MSX have a lower 'ceiling' than Amiga. I doubt they see it as being any 'easier'.

And yet, even with a lower 'ceiling' they still find the need to work in teams.

When David Murray (The 8 Bit Guy) made a game for the C64, he had help for the music. Now that he has decided to remake the game for DOS, he has employed a pixel artist too.

Shaun Southern and Andrew Morris spent two years creating Kid Chaos and besides not seeing a penny, their game received an average score of 80% from the critics. Gosh! That's how tough it is for a pair of legends that spent two years on their game.

Maybe we should invite only the winners from other contests from other platforms to participate in a chance to win huge cash prizes.

But first, we should acknowledge those that have already tried making games for the Amiga as winners. Retroactively, for whichever category they would have fit in. That would be a good start. Recognition.

In any case, is there anyone available to organise something like this? There would have to be plenty of categories and tutorials provided for each of them.
An example:
> Major Category (Technical Limitation)
|
>> Sub Category (Software Used)
|
>>> Final Category (Genre)

I don't think the community is ready yet.
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