I've spent the last few weeks experimenting with hidden surface removal algorithms, with a few detours around importing / converting .obj files. I've attached a couple of images of what it currently looks like - it's still a long way from anything that could be called a game.
I'm quite pleased with the hidden surface removal method I've settled on, as it can be almost entirely pre-calculated, just relying on face visibility calculations that need to be done in any case.
I want to create at least one more model to display before moving on to my next step, which will be to calculate the horizon so that I can draw the sky and ground correctly as the camera moves. I'm not yet 100% sure how to do that efficiently.
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Originally Posted by alexh
Any news. I was enjoying this thread
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