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Old 12 January 2018, 23:18   #37
saimon69
J.M.D - Bedroom Musician

 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 943
In the meanwhile that the engine goes on i want to express my ideas for palettes: considered that the target is OCS/ECS i expect that very likely the game might run at 16 colors, therefore even without using a dual playfiled approach i guess using 8 colors for the walls and 8 for enemies (actually 7) might be a decent approach. I did not paint anything but makes me think like this:
- a dark neutral color for shadows (like a dark grey 10%) that might double as black
- two shades of grey in the 66% and 33%
- one brown - 50%
- one red
- one pink
- one white or very light grey like 12%

This should cover most of the W3D sprites - some colors might change according to levels
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