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Old 10 January 2018, 16:25   #23
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Join Date: Dec 2017
Location: Gandrup / Denmark
Posts: 79
Originally Posted by britelite View Post
With the stream I've been using this gets the speed to around 1.7-2.5 frames (including blitter clear of buffer and c2p), while the previous version barely had a best case of under 2 frames.
Could this benefit from using double buffering on the Chunky buffer, so you don't have to wait for C2P and Buffer Clear, But instead do the wall drawing while the Blitter is working (preferably using a blitter interrupt), or is the chipmem bandwidth already saturated enough as it is, to not really make that much of a difference in performance?

Or do you want to use that "Blitter time" to do other stuff like raycasting?
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