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Old 12 January 2007, 15:01   #8
Joejoe
 
Posts: n/a
Sneaky thing is, that the copylocks are part of the vital code, that has to be run, for the game to work. If the calls to the copylocks are skipped, the game does not work.
According to the tutorial on Flashtro, there should be 14 checksum routines in the game.
A "read watch point " would be a nice feature in a cartridge/monitor program.
 
 
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