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Old 05 October 2018, 16:20   #25
demolition
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Join Date: Sep 2012
Location: Copenhagen / DK
Age: 43
Posts: 4,190
Quote:
Originally Posted by gimbal View Post
The procedural generation of the levels was and still is quite impressive. I've never seen levels generated by code feel like they were created by hand.
What should matter in the end is what the final output looks like and not whether it came from an editor or was procedurally generated. If you can make something generated look like it was hand-drawn, I'd consider that a very effective compression method.
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