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Old 28 September 2017, 19:25   #235
amiman99
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Join Date: Sep 2009
Location: San Antonio, TX USA
Age: 50
Posts: 1,185
Quote:
Originally Posted by Zener View Post
Hi,

I'm thinking about adding energy to enemies. If you are instantiating enemies a way to time their attacks is using the animations, there is a trigger named on animation finish you can use.
Yes, energy would be nice.
Can I play some animation for a second or more and then switch the animation?

I found few issues with Redpill:
1. The Player object cursor appears behind the enemy sprites, can the cursor be moved to the front?
2. Expending on the first point, can I layer the objects on screen, put some objects in front and some behind?
3. The HUD always stays on the bottom, even if checked to be on top.

Thanks.
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