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Old 04 March 2016, 22:56   #11
eXeler0
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Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,946
I'm talking about using 256 shades of grey to make it look good, not to achieve a particular atmosphere.

Take a look at the pic below (3-image stack)


Textlink:
https://www.dropbox.com/s/vesxtahstr...olors.png?dl=0

Consider a true color image (ok the resolution is downscaled to Amiga levels so at 320x256 you really only get ~82k pixels and also the theoretical maximum colors)
The second image is downgraded to 256 colors (with dithering) but this is not realistically what you would get on AGA (without a hell of a lot of copper palette hacks, anyway) because youd more likely have a fixed palette with fewer colors in certian ranges..
Then at the bottom you have a 256 shades of grey image.
Looks much better with smooth gradients etc.. and for certain types of games it could work IMO. (Think Limbo on Xbox [ Show youtube player ])
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