Quote:
Originally Posted by Akira
I have been trying to get a nice picturr with the filters too. I tried for a scale that would exactly double the resolution, but you can easily see in wb patterns that the pixels are deformed. I perhaps am not making it right, first time i mess with the shaders, but i's like to get an image that maintains pixel proportion but is as big as my display allows.
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DirectDraw or D3D? Note that DD always seems to enable some filtering. D3D only if bilinear option is set.
Integer scaling option or 1x/2x.. select boxes should always enable pixel perfect mapping without blurring (unless DirectDraw..)
(Not really on-topic..)