Quote:
Originally Posted by Raislin77it
so i must use the classical os (intuition/gfx)blitrasterport etc ?
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That's usually best with one exception that transparent blits are slower than CPU blitting with GameSmith. GameSmith will save time when making some types of copper list instructions also, but the best examples for a beginner are the Rom Kernel Reference Manual examples. If you have the Amiga Developer CD version 2.1, you'll be in fine shape using SAS/C. If not, see the sticky message containing the RKRM, Amiga Mail, and so on at the top of the Coders.General forum. The first post has the link.
Also, you mentioned SDL. Avoid using SDL on a Classic Amiga because it will only work with a graphics card and, even still, will be very slow even with one.