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Old 31 October 2019, 17:29   #884
Gorf
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Location: Munich/Bavaria
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Quote:
Originally Posted by matt3k View Post
1. DSP processing - would have given the Toaster a terrific rendering platform in the very early 90's.
This would have been perfect in a A3000+

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2. AAA - At least according to Dave Haney,
Who is that?

A combination of Hadley Davis and Dave Haynie?



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it would have been revolutionary and would have given the Amiga a healthy lead once again.
But only if it would have hit market in 92 or earlier.

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3. Not selling the 3000D to other manufactures for rebranding. I might think this would be the biggest lost opportunity for them. They still had money back then and could have still made product.
Yes. It was SUN asking for such a deal, not only once but twice ...
That way Commodore could have put a foot in the door of the workstation market.

But also the A3000 was little bit late in the game.
It would have been fantastic in 1988 and could have sold for $1000 more easily than ... but only two years later in 1990 the resolution and processing power was no longer workstation material ... the 68040 was already available in 1990.


That is the whole problem of Amiga at Commodore:
The chipset and the multitasking OS was years ahead in 1985 - but that advance was melting away every year.
In 1987 the A500 had absolutely no technical improvement over the A1000
Even the more expensive (too expensive) A2000 only got the Buster and some slots, but not even SCSI...

ECS (only a tiny update) was ready in 88 or earlier, but it took Commodore two years to ship it..

Jay Miner's Ranger Chipset was also ready in 87/88... but abandoned.

When AA was finally ready (too late and should have been AAA by than) management stalled it for 6 month....

All the advantage was gone and by 1992 Commodore's hardware had fallen behind from a technical point of view - only the AmigaOS was still better than DOS, Windows3 or MacOS... ironically most people owning a A500 never really used the Workbench or other system friendly software, but just booted directly into games.
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