Ok Ok
.
Moving things out (aka old versions deleted).
Not a particular difference with older r2, just re-enabled "primitives".
So:
"r_primitives 0" for direct single call to drawelements (as Q3 does officially - the fastest)
and "1" is for arrayelements ( default for quite some months ).
Realized that with vertexLight enabled + "prim 0", visuals and speed works quite ok on SG: With vertexLight disabled problems with some models appear like fire on candles missing, etc. But not too dramatic...
...and no: Re-enabling primitive 0 to Q3 doesn't work too well, even with vertexLight and gives worse timedemos...