Quote:
Originally Posted by Cobe
I think you still have dual layer artifacts, try not to use bitmap 1 but just 0.
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Ah ok, now I think this makes sense. Some of the reason I had this in the first place was because when the player passes over the humans to sting them. The blit buffer would put images back on the screen in the wrong place. This is why I enabled two bitmaps. I will try to squeeze everthing into one.