View Single Post
Old 09 October 2017, 21:13   #22
gazj82
Registered User
 
gazj82's Avatar
 
Join Date: Jan 2014
Location: Cambs / UK
Posts: 356
Quote:
Originally Posted by Cobe View Post
I think you still have dual layer artifacts, try not to use bitmap 1 but just 0.
Ah ok, now I think this makes sense. Some of the reason I had this in the first place was because when the player passes over the humans to sting them. The blit buffer would put images back on the screen in the wrong place. This is why I enabled two bitmaps. I will try to squeeze everthing into one.
gazj82 is offline  
 
Page generated in 0.05179 seconds with 11 queries