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Old 01 September 2019, 01:05   #14
Shatterhand
Warhasneverbeensomuchfun

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Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 36
Posts: 3,430
Quote:
Originally Posted by Cobe View Post
Thanks guys! Glad you like it.

@nujack
.zip in the zone

@Steril707
Its nothing hi tech.
As in stardust we have prerendered "tunnel" loop but with 20 frames. FPS is constant but as the speed increases I'm starting to skip frames from the loop.
On A1200 where we have 2mb of chip ram there's plenty of room to store these frames and there is still enough room for everything else.
Curves are made by changing the x offset of displayed line. Line at the horizont is moved the most while every next lower line is moved a little bit less. (In Blitz, what I'm using its done with DisplayScroll command.)
That was EXACTLY what I was trying to do with the DisplayScoll command the other day and couldn't get anything but garbage on screen... I still don't understand how that command works.
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