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Old 24 March 2013, 22:44   #11
Neil79
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Join Date: Jul 2012
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Cheers man, also noted that WHDLOAD.key worked right off the bat by placing it in the main directory of FS-UAE, unlike before

Super2xSaI = Shader Not found, how many shaders are available for FS-UAE out of interest? Would it also be possible to add the shaders as an experimental feature in an upcoming build?
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