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Old 16 February 2013, 09:53   #60
BSzili
old chunk of coal
 
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Join Date: Nov 2011
Location: Hungary
Posts: 1,289
Quote:
Originally Posted by NovaCoder View Post
Hiya,

It's running pretty well now isn't it

Yep I think I might try 320x200 for the main display and leave the status icons at the bottom (of a 320x240 display).

I've already increased the texture coordinates, that's where most of the speed boost came from

Still having trouble with the sound playback, must be something silly that I've done
My bad, I didn't know you already did that Another optimization which could help, is subdivision rasterization, and it won't degrade the quality much, because you use low resolution. Check out the D_DrawSubdiv() function in Quake1 sources (d_polyse.c).

Last edited by BSzili; 16 February 2013 at 11:27.
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