Quote:
Originally Posted by NovaCoder
Hiya,
It's running pretty well now isn't it
Yep I think I might try 320x200 for the main display and leave the status icons at the bottom (of a 320x240 display).
I've already increased the texture coordinates, that's where most of the speed boost came from
Still having trouble with the sound playback, must be something silly that I've done
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My bad, I didn't know you already did that
Another optimization which could help, is
subdivision rasterization, and it won't degrade the quality much, because you use low resolution. Check out the D_DrawSubdiv() function in Quake1 sources (d_polyse.c).