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Old 18 August 2019, 15:33   #14
hexaae
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Join Date: Jul 2006
Location: Italy
Age: 43
Posts: 1,348
For Beast… Yes, once the game is already running I can actually set OCS from the GUI without side effects, but if I use these tooltypes instead:

Name: Work:Games/HDInstalled/Beast/Copy_of_Beast
Type: NewIcon
SS: 23432
IT: Project
BP: 1,0
SZ: NOPOS, NOPOS, w= 8, h= 8
DT: (YES) whdload
TT: (YES, NEWICON)
SLAVE=ShadowOfTheBeast.slave
PRELOAD
Custom1=1
Config=C1:B:Skip intro;
ExecuteStartup=
ExecutePostDisk=uae-configuration cachesize 0 cpu_speed real chipset ocs
NoCache
PreloadSize=1864417

I have trashed sprites (shrinked) in the upper panel. In other words, if you switch to OCS (from GUI or with uae-configuration) BEFORE you launch the WHDLoad game version it will show trashed sprites in the upper panel. This won't happen using chipset ecs_denise for some reason…

Files:
WinUAE cfg: https://1drv.ms/t/s!ApMUGr0cuN39gcA4...JE9bA?e=osVywd
WHDLoad.prefs: https://1drv.ms/t/s!ApMUGr0cuN39gcBr...QYKwA?e=HVlB3K
WHDLoad_start (ignored when you have the tooltype "ExecuteStartup="): https://1drv.ms/t/s!ApMUGr0cuN39gcBs...M-caw?e=mrgT67
For the icon tooltypes just copy & paste from above ProcessIcon output starting from "SLAVE..."

Last edited by hexaae; 18 August 2019 at 16:49.
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