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Old 12 August 2019, 17:10   #10
ross
Per aspera ad astra

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Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 49
Posts: 2,018
Just checked Beast. A little addition to what Toni wrote.
You also need to zero 4681b, there is a wrong 35ns delay for sprite 3, visible as an empty vertical line in the big parallax tree when subpixel emulation (or real AGA) active.
Considering these incorrect settings in the sprite lists it is perhaps a good idea to check the others carefully.
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