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Old 10 June 2017, 21:19   #40
kgc210
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Join Date: Jun 2016
Location: Stoke-On-Trent, England
Posts: 450
Quote:
Originally Posted by arti View Post
Zelda3T is compiled with ixemul and FPU, this is only difference.
Music in this version use midi with 30mb of sound patterns, that's why with music on it is so slow.
Enhanced uses wav music which is much faster.

Is http://aminet.net/game/role/ZeldaROTH-68k-US.lha also faster than Enhanced?

Generally one game is better written than other. Nowadays coder doesn't look at optimisation on Ghz
machines. Also Zelda code is in c++ which is mostly slower than c.
I have redone a few library's on my Amiga, Zelda ROTH Enhanced is running a lot better now, even with the Music and Audio on. Not quite perfect but playable. Still runs better than the 68k-US one!

Gave your Mini Metal Slug Beta 5 ago. Really impressed with it so far. Is it a limitation with the main engine that you can only fire up and left / right etc? On the original you could fire in more of an arch.

Incase anyone else tries it, I had to run a 16bit screen mode or got funny colours.
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