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Old 29 April 2012, 21:43   #13
Pixelfan
Registered User
 
Join Date: Apr 2012
Location: Germany
Posts: 12
Hi Toni,

Quote:
Originally Posted by Toni Wilen View Post
Only way to do it dynamically is to create pixel shader scanline "filter".
I played a bit around with the D3D filters and tried to create one of my own.

Unfortunately, I am unable to separate lines cleanly as needed for the scanline effect. Even the 2xSaI+Scanlines which is delivered in your filter package looks totally weird:



What settings are required to get the 2xSaI+Scanlines filter working correctly?

Best regards,
Pixelfan
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