Hi Toni,
Quote:
Originally Posted by Toni Wilen
Only way to do it dynamically is to create pixel shader scanline "filter".
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I played a bit around with the D3D filters and tried to create one of my own.
Unfortunately, I am unable to separate lines cleanly as needed for the scanline effect. Even the 2xSaI+Scanlines which is delivered in your filter package looks totally weird:
What settings are required to get the 2xSaI+Scanlines filter working correctly?
Best regards,
Pixelfan