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Old 22 November 2020, 17:40   #22
Galahad/FLT
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Join Date: Oct 2001
Location: United Kingdom
Age: 47
Posts: 7,911
Quote:
Originally Posted by Thomas Richter View Post
If you depend on data compiled/assembled to absolute addresses on the Amiga, you do something wrong in first place. The above programs are designed to take graphics/images and convert them into a format where you could include them directly into your program sources. The compiler/assembler will then generate the relocation information if necessary.
You're still not getting it. This is how lots of Amiga programs were done back in the day on A500, intros, demos, games.

If they are dealing with stuff from that era, they are constrained by the absolute nature of those files.

Everyone knows thats not ideal today, doesn't solve the problem of dealing with files that were made absolute by someone else and having to deal with that.
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