Quote:
Originally Posted by Leffmann
Try waiting for f.ex line 300 and then line 301. That way you're guaranteed your loop only runs once per image frame.
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It moves perfectly now, thanks
However I can't understand why that does any good. What stops it from executing the loop twice on line 301?
I'd like to move my bitplane & sprite pointer routine into the copper, what's the best way to do this? I wanted to do e.g "dc.l bpl1pth,#Bitplane1" but it wouldn't let me.