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Old 20 April 2011, 10:05   #12
Hewitson
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Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
Quote:
Originally Posted by Leffmann View Post
Try waiting for f.ex line 300 and then line 301. That way you're guaranteed your loop only runs once per image frame.
It moves perfectly now, thanks

However I can't understand why that does any good. What stops it from executing the loop twice on line 301?

I'd like to move my bitplane & sprite pointer routine into the copper, what's the best way to do this? I wanted to do e.g "dc.l bpl1pth,#Bitplane1" but it wouldn't let me.
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