Just ran beta 2400b2 and have encountered a bug/issue whilst running Uridium 2 "WHD_UridiumII release 0801.1" using WHDLoad version 16.9
The main title screen module seems to be corrupted with raw data making it sound pretty ugly, I have also run the game with the same config on WinUAE 2.3.3 and the raw data is absent and the sound appears to be working correctly.
Also I have run the game on my real A1200 (68030, 32 Meg fast) using the identical WHDLoad version and title tune plays correctly without corruption.
Log, Config and save state included.
*Update 1
Some more strange behavior, I just fired up WinUAE (2400b2) again and used my A1200 Config (attached) but decided to change Z3 Fast from 32 Meg to 16 Meg and then ran Uridium 2 WHDload, title screen music played fine this time. This seemed strange so I quit WinUAE, reloaded and repeated the sequence but this time the game title track was corrupt again. I did this sequence at least 6 times and the results would vary. Random memory issue?
Going to try and replicate this issue on the my real A1200 by running game multiple times, could be a issue that occurs on real hardware and with WHDLoad install it`s self?
*Update 2
I can not replicate this issue on real hardware (A1200 68030 32MB FAST).
*Update 3
Just did some more testing using Beta 2, 2011.12.08 (One posted in moonstone sound issue thread).
Starting WinUAE with 1200 config but unticking CE yeilds the following results: Games main title score & Chip loader score will play properly without sound corruption, I restarted and tried this sequence 3 times in a row.
Starting WinUAE with 1200 config with CE ticked yields the following: Chip sound loader module (the copper bands one) plays with sound grating, main title module still has garbaged sounds.
Last edited by lordofchaos; 09 December 2011 at 15:41.
Reason: clarity
|