Slowed down a little bit (33% slower) big red ball mvt's speed.
Added random differents angles of big ball mvt (amongst 16 possible vectors).
Display a bigger score points at the place where the big ball disappear (the previous was 5 pixels high and now it's 10).
Added a little background flash when the hero pass through a big ball.
Added a little background flash when the big ball disappear (when the little 50pts appears).
Looks more dynamic this way. Pleased.
This looks more and more like a game, I mean when I play I'm starting having fun. This is the first time this impression I have during tests sessions.
Next to be done :
Adding monsters warp in.
Flying hearts to pick (should be easy collision routine already ready).
Dynamic transition between 2 maps level.
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