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Old 30 December 2018, 15:44   #6
LeCaravage
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Join Date: May 2017
Location: AmigaLand
Posts: 459
Slowed down a little bit (33% slower) big red ball mvt's speed.
Added random differents angles of big ball mvt (amongst 16 possible vectors).
Display a bigger score points at the place where the big ball disappear (the previous was 5 pixels high and now it's 10).
Added a little background flash when the hero pass through a big ball.
Added a little background flash when the big ball disappear (when the little 50pts appears).

Looks more dynamic this way. Pleased.

This looks more and more like a game, I mean when I play I'm starting having fun. This is the first time this impression I have during tests sessions.

Next to be done :

Adding monsters warp in.
Flying hearts to pick (should be easy collision routine already ready).
Dynamic transition between 2 maps level.


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