I can't help you with FS-UAE-Launcher (since I don't use it at all), I just cook up my own configurations for every game/system, which in the end doesn't differ much from each other.
First of all, I have prepared special
Host.fs-uae, which will be read before any per-game configuration. There goes all the paths for kickstart/floppy/cdroms/whatever. Next is to provide an config for each game, like:
Code:
[config]
amiga_model = A1200/020
title = Chaos Engine
hard_drive_0 = $CONFIG/Chaos_Engine_ECS
zorro_iii_memory = 65536
floppy_drive_volume = 0
scanlines = 1
keep_aspect = 1
Where the only things to change are those in bold. You can add custom settings for each game individually and that's it. Note, that in this example you have to have whdload game unpacked and prepared in a way like this:
Code:
Chaos_Engine_ECS/
├── C
│ ├── DIC
│ ├── Patcher
│ ├── quituae
│ ├── RawDIC
│ ├── WHDLoad
│ └── WHDLoadCD32
├── ChaosEngine
│ ├── ChaosEngine.info
│ ├── ChaosEngine.Slave
│ ├── Disk.1
│ ├── Disk.2
│ ├── Manual
│ ├── Manual.info
│ ├── ReadMe
│ └── ReadMe.info
└── S
└── startup-sequence
where startup-sequence looks like:
Code:
cd ChaosEngine
whdload Cache DCache PreLoad Slave=ChaosEngine.Slave SplashDelay=0
HTH.