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Old 13 August 2014, 13:08   #8
Cowcat
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Join Date: Apr 2013
Location: Mallorca
Posts: 758
@matthey
Well, didn't see anything wrong about shading or lighting on Warpos version. Too slow for me to test 68k version (will try anyways), so don't know where the problem could be since is the same code for both. Bug 1
Aiming: Speed is the issue with this one: Too many things at the same time, maybe disabling particles do some favour to the aiming. However I don't like the approach made with the general event handling (IDCMP_MOUSEMOVE|IDCMP_DELTAMOVE) and the sys timing (it is what it is anyways). Not a Bug really

So part of the new experiments are towards new mouse handling or better event handling as I said. But that belongs to "new code" added to the original.
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