Quote:
Originally Posted by Toni Wilen
samplerDesc.Filter = filterd3d->gfx_filter_bilinear ? D3D11_FILTER_MIN_MAG_MIP_LINEAR : D3D11_FILTER_MIN_MAG_MIP_POINT;
Seems to fix it, at least it looks better now. (WRAP -> CLAMP also changed). (RTG is also fixed)
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Great, single line mode is fixed for me also. Same result on both AMD and NVidia. Thanks mark_k for investigating