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Old 05 August 2019, 11:31   #13
Foebane
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Join Date: Sep 2011
Location: Cardiff, UK
Age: 47
Posts: 1,918
When I wrote my first Amiga game, Brainbow, on AMOS, I decided to include a few lines of an interlaced mode at the top or at the bottom of the screen (I can't remember which), whilst the game screen itself was 32-colour lo-res non-interlaced. But because the interlaced mode was visible, the whole screen had the distinct flicker that comes from the Amiga, as I liked the look of it so much. I didn't do it again for my later Amiga games, however.

If you want to see it for yourself, Brainbow is surely available on ROM sites with ADF images, and the flicker should be visible on a real Amiga with CRT. Even so, under WinUAE, the interlace effect is visible, so it's the same thing.
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