Hardware sprites can be any height but are always 16 pixels wide on OCS/ECS. To do wider objects, use more than one sprite. I don't know how Blitz Basic handles sprites. AMOS will join them together for you if they are too wide, you don't have to worry about it. But anyway that gives you a maximum total width of 64 pixels at 15 colours, or 128 pixels at 3 colours.
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