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Old 23 September 2017, 00:40   #5
Cylon
Registered User
 
Join Date: Oct 2014
Location: Europe
Posts: 470
You can split your player into active and passive parts (bob numbers), then check only punch (from active) bob > hit (to passive) opponent body part bob.
Or, make masks (bmaps) (with different colours/bitplanes used for every body part) of every players animation frame and check those mask-bmaps for collisions.
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