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Old 20 January 2021, 23:12   #45
Estrayk
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Join Date: Apr 2015
Location: Spain
Posts: 511
Quote:
Originally Posted by pipper View Post
Supporting 16bit games is non trivial and out of question for AGA. There is simply not the code there for AmigaOS. Unfortunately I don’t have the time to spend.
8Bit games should in general work, though some will be extremely slow. Monkey3 is one of those games - it runs but is too slow to play meaningfully. The ScummVM code is just not written with 50MHz CPUs in mind :-)
But Gabriel Knight is 256 colors. It runs perfectly in my old Macintosh 630 with a 68040.
Please, try it.
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